{
  "version": 6,
  "baseAuthor": "Wildfire Games / 0 A.D.",
  "license": "CC BY-SA 3.0",
  "licenseURL": "https://creativecommons.org/licenses/by-sa/3.0/",
  "baseSources": "SOURCES.json, models.lion",
  "build": "scripts/bushveld/build-lion.cjs",
  "detailSource": "scripts/bushveld/lion-detail.js",
  "geometryChanges": [
    "Additional skin-aware Loop subdivision and smoothing across UV seams",
    "World-space rest-pose rebinding preserves the existing walk, run, idle, idle2 and death animation tracks",
    "Sculpted muzzle, broader forepaws and adjusted body volume",
    "3771 skinned, tapered mane locks; rounded ears, fine whiskers and a tail tuft"
  ],
  "budget": {
    "triangles": 33244,
    "meshes": 6
  },
  "texture": {
    "file": "../textures/lion-albedo-v6.jpg",
    "dimensions": [1254, 1254],
    "originalDimensions": [256, 256],
    "method": "Edited from the original CC BY-SA lion UV atlas with the OpenAI built-in image_gen tool, then saved as a high-quality JPEG. The adapted atlas and GLB retain CC BY-SA 3.0.",
    "prompt": "Use case: precise-object-edit. Asset type: production UV albedo texture atlas for an existing rigged male African lion 3D model. Edit the supplied 256x256 texture into a 2048x2048 extremely detailed, realistic lion fur atlas. CRITICAL: preserve EXACTLY the reference image's UV layout and island boundaries, proportions and feature positions. Do not rearrange, rotate, crop, center or enlarge any region independently. The top/left region is tawny short body fur and the existing pale leg/paw islands; the upper and middle right is the long dark-brown male lion mane; the lower right diagonal region is the SAME lion face in the SAME diagonal orientation and exact same feature locations. Preserve eye, nose, mouth, ear and white muzzle positions precisely, including the partially cropped face. Improve only photographic surface detail and natural color: fine individual sandy-tawny body hairs, pale belly and paw fur, coarse layered chestnut and dark umber mane hairs with subtle golden tips, detailed whisker follicles, black lips, realistic amber eye and black tear line. The mane should be neutral natural brown, not orange/red. The source geometry depends on the exact position of the eye and nose so keep their centers aligned to the input. Flat diffuse albedo lighting, no added cast shadows or specular highlights. No new whole animals, no text, no labels, no borders, no new islands. Keep the same tan background padding."
  }
}
